
However, it is not licensed under Apache 2.0 License. Viewport previews match poorly with the actual rendering resultsĬopyrights of MultiTexture belongs to, but because it is very useful with BerconTile, I requested a permission to distribute it along with BerconMaps.

Using “Mirror” in Mapping rollout produces incorrect results if used as bump map

“Key texture” is visible in Slate Material Editor Support for BerconTile, allows fast randomization and control of bitmaps as tiles Now works on one channel at the time and offers Mapping rollout for randomization per object/matID/particle Removed UVW loop controls from Gradient (obsolete with “Mapping” rollout)įixed crashing with Max’s Composite mapįixed Gradients keys’ map slot names so they’ll show up in node editor etc.įixed not being able to write Gradients keysĬomplete remake, most of the functionality remained, a lot was added Removed legacy noises from Noise, added 2D,3D,4D versions of Perlin and Simplexįixed Worley Noise with 3 feature points, feature point #2 was used for #2 and #3Īdded bumpmap support for Gradient map in UVW modeĪdded support for randomizing Tile colors Optimized Worley noise, it is slightly faster nowįiltered Perlin and Simplex noises, this means the noise blends out when viewed so far the details can’t be seen, also means fractals don’t render unnecessary levels It allows randomization of the parameters on material id or object basis. Replaced old coordinate rollouts with new “Mapping” rollout. ( )įixed distortion directions in all maps If you find the maps useful please support them by donating through the PayPal link on my site, if do not want to use PayPal, you can email me for alternative ways. If you get an error when launching 3ds Max install this: To install extract the archive and copy the right version into your 3dsMax/plugins/ folder. You should be able to have both versions installed at the same time, but because the names are the same it may cause confusion and is not advised. Please notice that the maps are not compatible with previous BerconMap versions. Noise, Wood and Tile patterns are not dependent (beyond 3D vector class, which can mostly likely be found in all 3D applications, so simple replace command might be enough) on 3ds Max SDK, which means they can fairly easily be ported to any application.

The maps are open source and are licensed under Apache 2.0 License.

Unfortunately there is no mental ray support. Advanced procedural maps for 3ds Max, supported renderers are Scanline, VRay, Brazil and finalRender.
